So, imagine: in the game room there is a team of players consisting of five people, including the captain, is sitting at the table. The game starts when the specialized program randomly selects the topic of the first question. After that the players have 15 seconds to discuss what may the question be like.
At the end of 15 seconds, the host reads the question, giving the players one minute to think and find an answer. During this time, they are brainstorming to determine the answer to the question submitted by the “askers team” – essentially the entire student body of U of T that has sent in questions. The captain of the team determines the person answering the question. After the answer is given, the host reads the correct answer, which matches the answer of the player (plus one point to the team of scholars), or does not match (plus one point to the team of askers and the student who asked that question receives a prize). The game lasts up to five points scored by one of the teams.
The main difference between this intellectual game and others, for example, “Trivia”, “Jeopardy!” is that, in addition to general erudition, players need the ability to reason logically, consistently and effectively collaborate in a short amount of time, to be able to find pathways and solutions that lead to the correct answer. In short, our questions are more similar to brain scissors, than to questions based on a topic-specific knowledge.
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